Spells
Power Mana
First tier spells: (minimum Magical Knowledge: 0)
Mazlis Strength - Uses Power mana to briefly increase strength. Increases strength for a short period of time.
Power's Gift - Briefly blesses an ally with the Power mana. Increases an ally's strength for a short period of time.
Beginners Punch - Focuses power mana to deliver a powerful punch. The punch is followed by a small, raw burst of Power mana.
Second tier spells: (minimum Magical Knowledge: 5)
Ending Blow - Focuses Power mana to the end of a weapon to increase its destructive power.
Helm Splitter - Focuses Power mana into the head to deliver a powerful headbut.
Sap Power - Briefly drains the opponents Power Mana from his body. Decreases opponents strength by 3 for a short period of time.
Third tier: (Minimum Magical Knowledge: 10)
Earth Shaker - Unleashes a wave of power mana across the ground.
Power Ball - Fires a small ball of power mana from their hand.
The Fist of the King - A devastating punch enveloped in Power mana. The punch is followed by a wave of Power mana.
Anima Mana
First Tier spells: (Minimum Magical Knowledge: 0)
Earth Glaive - Manipulates the Earth into a spear to ram the enemy. The rocks crumble back to the ground seconds after the attack.
Water Bullet - Manipulates ambient water into the form of small orbs that are launched at the opponent.
Air Burst - A small burst of wind is projected at the opponent.
Second tier spells: (Minimum Magical Knowledge: 5)
Fire Arrows - Manipulates fire into two arrows that are launched at an opponent.
Natures Bind - Manipulates tree and plant roots to ensnare the opponent.
Ice Shield - Manipulates Ice around the forearm to create a shield. The Ice only lasts for a moderate period of time.
Third Tier Spells: (Minimum Magical Knowledge: 10)
Ice Torrent - By manipulating Ice and Wind, the caster whips up a cyclone of snow and ice and then bombards the enemy with it.
Earth's Prison - By manipulating the earth, the caster surrounds the opponent with large walls of rock. The prison lasts for a long period of time.
Sirocco - Manipulates a large amount of fire to quickly swirl around the opponent and collapse on them.
Spirit Mana
First Tier Spells: (Minimum Magical Knowledge: 0)
Water Spout - By calling forth the power of a spirit of the anima mana the caster materializes and fires a jet of water at the opponent.
Might Reinforce - By calling forth the power of a spirit of the Power mana the caster boosts his strength for a short period of time.
Form Change - By calling forth the power of a spirit of the Meta mana the caster changes himself into a simplistic object.
Second Tier Spells: (Minimum Magical Knowledge: 5)
Light Arrow - By calling for the power of a spirit of the meta mana the caster materializes and fires 3 arrows of pure magic at the opponent.
Mind Boost - By calling forth the power of a spirit of the Alacrity mana the caster boosts his reflexes for a short period of time.
Force Field - By calling forth the power of a spirit of the Body mana the caster creates a large barrier in front of him to block an attack.
Third Tier Spells: (Minimum Magical Knowledge: 10)
Ultimate Might - By calling forth the power of spirits of the Body, Power, and Alacrity mana the caster boosts his endurance, strength, and agility for a moderate period of time.
Rock Barrage - By calling forth the power of spirits of the anima mana the caster materializes 12 small rocks and uses the wind to propel them at the enemy.
Power Wave - By calling forth the power of a spirit of the Power mana the caster launches a large and powerful wave of Body mana at the opponent.
Body
First tier spells: (minimum Magical Knowledge: 0)
Toughen Up! - Increases the user's edurance for a short while.
Punching Force - User punches the air and a force of pure body mana is projected out.
Find - The Gondols are expert farmers and have a great sense for finding useful materials and resources. Use this power to find nearby water, ores, civilizations, and other shit.
Second tier spells: (minimum Magical Knowledge: 5)
Focus - User focuses a great amount of mana on any part of their body. It takes a few seconds to do so. This can be used to guard a specific point if the user knows where their opponent's attack will land, or it can be used to increase their strength if focused on a fist or foot, at the cost of their endurance.
Toughen YOU Up! - Increases a partner's endurance for a short while.
Upgraded Punching Force - Similar to the Previous Punching Force, only the force moves much slower, more powerful, and adds +1 to your endurance after every two punches. The max amount of points that can be added on is 10, and will only last for a limited time.
Third tier: (Minimum Magical Knowledge: 10)
Statue - User becomes completely immobile, but will not take any damage at all, unless the attack is extremely powerful. It takes a short time to prepare.
Body Slam - User releases all of his/her body mana into an "energy"-like attack. The user stomps forward and a huge-body shaped...thing...of mana is forced out. It is very fast and feels like a big rock if hit.
Self-Destruct - The users overloads themself with way too much Body mana and literally explodes, killing anyone within a few feet.
Alarcity
First tier spells: (minimum Magical Knowledge: 0)
Speed up! - Increases the user's agility for a short while.
Hurry Up! - Increases an ally's agility for a short while.
Alarcity Slice - A very small slice of mana is produced and forced a short distance (before dissipating) when an Allow makes a chopping motion.
Second tier spells: (minimum Magical Knowledge: 5)
Suggest - User can suggest another character to think of something different.
Mind Read - User can read other character's minds.
Back to the Future - (cool name, huh?) User can see into the future. (upgrades once you reach 10 points)
Third tier: (Minimum Magical Knowledge: 10)
Teleport - User can travel on the Astral Plane and teleport anywhere. Takes time to charge.
Mind Control - User can basically take over another's mind. Instead of suggestions, the opponent is directly taken over. Opponents of the same level or higher have a btter chance of resisting.
Super Reflexes - User's agility is doubled. The user's reflexes are so fast, that small waves of pure Alarcity mana are emitted after each movement. User is severely weakened for a while after using. Often used in desperate situations.
Meta
First tier spells: (minimum Magical Knowledge: 0)
Animation - User is able to move any object around them.
Enchant - User is able to grant up to 3 people around them a boost in stats (the user has 6 points to give each person. Each person must be given the same exact upgrade). Multiple enchantments at the same time are impossible. Lasts for a short time.
Shape-Shift 'em - Transform another person into a simple object or small creature for a short time.
Second tier spells: (minimum Magical Knowledge: 5)
Curse - User temporarily lowers all of the enemy's stats by half of the amount of magical knowledge points the user has.
Multi-Transfigure - User is able to transform into many things all at once.
Materialization - Able to create any object (within reason) out of thin air.
Third tier: (Minimum Magical Knowledge: 10)
Meta Beam - A large beam of pure Meta Mana. Looks like a KAMEHAMEHA!!!
Reanimate - Bring life back to the dead. Can only be used once and characters can only be brought back to life once (contact Yoshi or Helio before using).
Permanent Enchant - User can enchant another character or object, permanently. Characters can only be permanently enchanted once, and a regular enchant cannot be stacked ontop. The number of stat points they can give depends on the level of the user's magical knowledge stat. Only half of those points are allowed to be given.




