Locations
Here is a list of all the locations you can travel to, and their main cities.
Endalia
History: Endalia was founded by the Humans in the year 13,950 after the Fremm and Adaz declared war on them. The two nations, together, defeated the Humans, forcing them to the Northern half of the Western Continent.
Climate: Average temperature of 60-80 degrees year-round.
Geography:A large country with many small cities. The land has a large amount of huge hills and plains. There are two great forests at the North and South tips of the country. If there isn’t a city, it's a corn field.
Major Cities:
Endalia City - Endalia's capital city. It was the first city founded when Endalia was formed. It is a huge city, one of the largest in the world. Many merchants and homeless folk migrate here to sell their goods. Endalia City gets all of its goods from merchants, or exports from Port Fremm.
Oak Town - A very old town. It hasn't changed much at all since it was first discovered, so it is pretty old fashioned. The town is located in the middle of the northern forest and is very heavily shaded.
New Ends - A fairly new city. It is the closest city to the Adaz Pass and usually sends warns Endalia City of possible Adaz attacks.
The Island
History: After years of each of the races fighting over everything, the Humans decided that they had had enough of it. They wanted a small trading post where all the races could meet and not fight. A group of humans set out to find the perfect place, and soon enough, a small island right in between the continents was founded and later named, The Island.
Climate: Consistently warm around 75 degrees. Rain every now and again.
Geography: A small, flat island.
Major Cities: The Island is a city.
Candut
History: Candut was originally part of Endalia, but a good friend of the king at the time was granted a small piece of land after doing so well in the war. He named it after himself, Carl Candut.
Climate: Very dry. It rains maybe once every two months. It has an average temp of about 77 degrees.
Geography: It has a small, dry, dead forest to the north, and the rest is hilly plains of yellow-ish, dead grass.
Major Cities:
The Crossroads - A fairly large city. The main road that goes through Endalia, Candut, and into the Fremm lands passes through here. Another main road, perpendicular to the north/south one goes from the west coast, into the city New Ends, and leads to The Adaz Pass. Lots of travellers pass through here.
Mountains of Berk
History: Mountains rich in ore and metals and mined exclusively by the Adaz. The Mountains of Berk used to belong to the Humans before the Adaz claimed it as their own in 13,935. The insides of the Mountains of Berk are rarely seen by outsiders.
Climate: Arid and dry. The average temperature inside the mountains is 89 degrees.
Geography: Mountainous.
Major Cities:
Adaz Colony - Unlike all other races the Adaz live completely underground in the Mountains of Berk. They have countless areas that have been excavated for all their needs called Dens. The most important and largest of these is the Chiefs Den where all decisions about the Adaz are made.
The Adaz Pass
History: A strip of land attaching the Mountains of Berk to Endalia. The Adaz Pass is the only way into Adaz land and home to their only citiy. The pass was claimed in 13,935 by the Adaz along with the Mountains of Berk.
Climate: Average temperature of 60-80 degrees year-round. The air dries the closer you get to the Mountains.
Geography: Same as Endalia getting rockier as you get closer to the Mountains.
Major Cities:
The Gates of the Beast - The only traditional city in the nation and the official way into the mountains of Berk. The city is the nation's capital of import and export of their ore and materials mined by the Adaz The city is protected by a colossal gate that was constructed by the Adaz King. The gate opens at dawn and closes at dusk and takes 10 Adaz on each side to open and close it.
Arelania
History: Home of the capital of the Snow States of Arelan and the first city created by the Holy Mother Edur Iztoz. The land was claimed for the Arelan in the year 14,210.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 20 to -5 degree.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Arelania - The first city created by Edur Iztoz. Like all Arelan cities, all buildings are made from stone and powerful magic keeps warm as well as providing it with lush green grass and many trees. In the center of the city is a huge tower that stands above all called the Holy Palace. It is the home of the Holy Mother.
The Great Eastern Bridge - A colossal stone bridge that stretches across the ocean connecting Arelania to Aztuz. The bridge is covered in snow year long and can be treacherous to cross if done haphazardly.
Anaatt
History: A state north of Arelania. It was the second state Edur Iztoz created and like the others was founded in 14,210.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 10 to -5 degrees.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Anaatt - Similar to Arelania in construction but is home to a port called Paradise Port where 90% of the good for Arelan are imported and exported from. It is the one of only two ports located in the Snow States of Arelan.
Lumi
History: The third state located on the mainland. Lumi was the third state created by Edur Iztoz in 14,210.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 10 to -5 degrees.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Lumi - Like all cities, shares the same stone construction as the others. Lumi is home to a monument dedicated to Edur Iztoz.
The Great Western Bridge - A colossal stone bridge that stretches across the ocean connecting Lumi to Sutat. The bridge is covered in snow year long and can be treacherous to cross if done haphazardly.
Aztuz
History: Located to the east of Arelania. Aztuz was created by Edur Iztoz in 14,210 and is the center of magical research in the Snow States.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 10 to -5 degrees.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Aztuz - Shares the same beautiful construction and climate as the other cities. Home to the illustrious Setson Magical Academy.
The Great Eastern Bridge - A colossal stone bridge that stretches across the ocean connecting Aztuz to Arelania. The bridge is covered in snow year long and can be treacherous to cross if done haphazardly.
Sutat
History: Located to the south of Arelania, Sutat was the fifth nation created by Edur Iztoz in 14,210 and his home to many scholars and historians.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 10 to -5 degrees.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Sutat - Home to the largest library in the nation.
The Great Western Bridge - A colossal stone bridge that stretches across the ocean connecting Sutat to Lumi. The bridge is covered in snow year long and can be treacherous to cross if done haphazardly.
Roib
History: Located to the west of Arelania and the furthest removed from the mainland. Roib was the last nation created by Edur Iztoz. Roib has the highest population of non-Arelan citizens living in it amongst all the states.
Climate: Inside the cities the temperature is a steady 74 degrees, cooling as you approach the edges of the city. Outside the city the temperature is a deadly 10 to -5 degrees.
Geography: A Sub-artic climate outside the cities with large snow drifts and scattered mountains.
Major Cities:
Roib - The furthest removed city from the heart of Arelan. Roib is home to the only other port outside Anaatt.
Fremmed
History: After winning the war, the Fremm's five generals (all were brothers) were granted the ability to choose the land they want. The first brother claimed the biggest piece of land, and called it Fremmed.
Climate: Average temperature of 55 degrees in the summer, and in the winter, 19. It is generally at an average humidity level, usually or almost always cloudy. It snows very hard every single winter solstice, usually getting up to 8 feet of snow.
Geography: Not as hilly as Endalia, but it has more hills than flat ground. The hills are usually not very steep or tall. To the South-East, there is the Fremmet Forest.
Major Cities:
Femmek - The Capital city. The main military base is located here. The city is known to be very confusing to navigate through for outsiders and many often get lost.
Demmerf - The guy who named this city thought he was real funny. A small port on the western side of the country.
Fremmel
History: After winning the war, the Fremm's five generals (all were brothers) were granted the ability to choose the land they want. The second brother claimed the southern most part of the land, and called it Fremmel.
Climate: Very similar to Fremmed's. Doesn't get quite as much snow, though.
Geography: A very narrow country with a geography very similar to Fremmed's, with fewer hills. The coastline is heavily polluted, however, and as a result, it is infested with mutant creatures. The creatures have been known to take down entire ships making water transportation impossible.
Major Cities:
Fremgur - An absolutely disgusting city. It is the most heavily poluted in the world by far. The sky is always a shade of gray or green.
Port Fremm
History: After winning the war, the Fremm's five generals (all were brothers) were granted the ability to choose the land they want. The third brother was a big tradesmen-type and claimed the eastern-most part of the land, and made it to be a community relying on importing and exporting goods to other countries.
Climate: Again, similar to Fremmed's. It has the terrible snow storms too.
Geography: Very flat. The Fremmet Forest is to the west. All the major cities are on the coast, importing and exporting goods.
Major Cities:
Anchor City - Port Fremm's capital city. While there are several smaller cities by the coast, most goods are exported and imported here.
Big Fremm
History: After winning the war, the Fremm's five generals (all were brothers) were granted the ability to choose the land they want. The fourth brother, and the biggest, claimed the land right in between his brothers' countries.
Climate: Same as Freemed's. Average temperature of 55 degrees in the summer, and in the winter, 19. It is generally at an average humidity level, usually or almost always cloudy. It snows very hard every single winter solstice, usually getting up to 8 feet of snow.
Geography: Big Fremm is home to the biggest tree in the entire world, dubbed the "Fremmee." It is directly in the center of the country. The land is generally flat, save for a hill every now and again. The Fremmet Forest is to the west.
Major Cities:
City of Aptitude - Home of the largest collection of information in the Fremm territory. Big Fremm's Capital.
Little Fremm
History:After winning the war, the Fremm's five generals (all were brothers) were granted the ability to choose the land they want. The fifth, most hated brother was stuck with the smallest bit of land, not even getting to choose it.
Climate: Same as Fremmed's. Average temperature of 55 degrees in the summer, and in the winter, 19. It is generally at an average humidity level, usually or almost always cloudy. It snows very hard every single winter solstice, usually getting up to 8 feet of snow.
Geography: Extremely hilly. The entire coast is a cliff. All grassland.
Major Cities:
Little Port - A small town on Little Fremm's north coast. It makes a good place to go if you're in Fremm territory and are wanting to go to Adaz territory.
Gondolon
History: Gondolon was the starting point of all intelligent life. The Gondols started out here and migrated to other parts of the world, before being forced back after the war. The chief profession in Gondolon is farming.
Climate: A perfect mix of sun, rain, and clouds. The average temperature is 82 degrees in the summer, and in the winter it drops to about 55 degrees.
Geography: Gondolon is mostly flat grassland, but the entire northern border is lined with a forest. To the east is a small mountain range and to the southeast is a very small desert.
Major Cities:
Gondolji - The Capital of the Gondols. The city itself is ancient with architecture dating back over 10,000 years and amazingly enough the city has never seen war. Gondolji houses the Eternal Library; home to the world's most complete collection of historical text and center of historical learning.
Gondolen - A military city that served as the forefront of The First Great War. Gondolen is located near the Nii Desert and continues to be the military center of the Gondols even today.
Gondolian Wetlands
History: After "The First Battle," the Gondols were forced back to their homeland, Gondolon. Before the war, the entire northern part of the continent was just Gondolon, but the Gondols, after seeing what the humans did with Endalia (splitting parts into countries), decided to split this part away from Gondolon because it was so different in terms of geography.
Climate: Humid, average temp around 75.
Geography: Rivers and lakes are just about everywhere, and are the main form of transportation. Lots of small trees and vines. The land is mostly flat.
Major Cities:
The Maw of Tartarus - A gapping hole in the northwest of the Wetlands. The Maw is said to be home to a host of powerful monster. The monsters there are so powerful that the local Gondol ruler has declared it off limits to all.
The Marsh
History: After "The First Battle," the Gondols were forced back to their homeland, Gondolon. Before the war, the entire northern part of the continent was just Gondolon, but the Gondols, after seeing what the humans did with Endalia (splitting parts into countries), decided to split this part away from Gondolon because it was so different in terms of geography.
Climate: Constant rain; very muggy and humid. 70-75 degrees year-round.
Geography: The Marsh is the largest swamp in the entire world. The entire country is literally a swamp. The people who live there either live on large boats/rafts, or houses, raised above the swampy water. The Marsh is all green and brown, and full of life. It is a very dangerous place to be if you don't know your way around.
Major Cities:
Gondolvarv - A prominent costal city.
The Mountains of Might
History: The only mountain range on the eastern continent. The Mountains are extremely high and they gained their names from many Gondols who used the mountains to test their strength.
Climate: Very cold at the peak due to height but similar to Gondolon at the base.
Geography: The Mountains on the outer edges of the ridge are covered in grass and trees. They are more hilly then rocky. The Mountains on the inner portion of the ridge are very ridged and rocky. There is no greenery on them and they peak extremely high.
Major Cities: None.
The Great Island of Alloba
History: After losing the war against the Gondols, they were forced to move out of the Nii Desert. After a few weeks of searching, a group of Allows found many islands off the coast of the desert. The biggest one was claimed first and named "The Great Island Alloba"
Climate: It rains once or twice a century. The temperature is unbearable to most races without protection at an average of 100-125 degrees. Very dry.
Geography: A large, flat desert. Most cities and civilizations are on the coast. All cities are made entirely of stone.
Major Cities:
Alvero - The Island and Nation's Capital City. The city is enormous, but it contains a lot of open space. All of the structures are relatively low to the gorund.
Lloyo - A large town to the south known for making quality weapons.
Jobalo - A small port town on the North-East coast of the island. Used only to travel to the Nii Desert and the Lesser Islands.
The Lesser Islands of Alloba
History: After losing the war against the Gondols, they were forced to move out of the Nii Desert. After a few weeks of searching, a group of Allows found many islands off the coast of the desert. The smaller group of islands was claimed later and named "The Lesser Islands of Alloba."
Climate: Not as hot as the great island. Average temp around 80-90 degrees. Dry all year round with almost no rain.
Geography: A group of smaller, dry deserts. Like the great island, all civilizations are on the coast.
Major Cities:
The Great City of Olvot - Despite its name, it is quite small compared to other cities, but compared to other cities on the Lesser Islands, it is the biggest. It is the capital of the Lesser Islands and is located on the biggest island's west side. It is also a port.
Nii Desert
History: The Nii Desert is where the Allows first began. The Allows reproduced very quickly and soon the whole country was considered to be over-populated. It was the over-population, and the fact that resources were very scarce around the desert that drove the Allows to steal from their northern neighbors, the Gondols. The Gondols obviously did not respond so kindly to this and started a small war against them. The Gondols won and forced the Allows away.
For a good period of time, the Nii desert belonged to no one, until the First Battle ended. The Allows then claimed back their land.
Climate: Extremely dry. Average temp is about 110-170 degrees year-round. The Allows are the only race that can survive the extreme heat without protection.
Geography: A very flat desert. Yeah.
Major Cities:
Alquo - A large Capital city located directly in the middle of the desert. A large amount of the population in the Nii Desert lives here. All of its resources are imported from other cities along the coast and northern border.
Allob - Large port on the southern coast. People coming in from the Great Island arrive here.
Allakur - Large city on the eastern coast. Resources are gathered here and shipped to Alquo.
Alerdo - A town on the northern border. About 60% of the resources shipped to Alquo come from here, due to it's grassy, not dry land. The town has been in some quarrels with the Gondols since it is so close.




